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How to Run Your First Combat
Initiative, turns, hit points, and calling the fight โ without the panic.
The first time you run a tabletop fight, it feels like juggling. It isn't โ combat is just a loop of four small steps repeated until one side is down. Here's the whole loop, with a free tool for each part so you're never doing bookkeeping in your head.
Step 1 โ Roll initiative
Initiative decides turn order. Everyone โ players and monsters โ rolls 1d20 and adds their initiative bonus. Highest goes first, then down the line. Drop each name and number into the initiative tracker and it sorts the order for you; tap the die to roll for the monsters. Add several copies of a creature (Goblin 1, Goblin 2โฆ) so each acts on its own count.
Step 2 โ Take turns, top to bottom
Starting from the highest initiative, each combatant takes a turn: typically move, then take one action (attack, cast a spell, hide, help). Resolve it, then move to the next name down. When you reach the bottom of the list, that's one round โ loop back to the top and the round counter ticks up. Most fights last three to five rounds.
Step 3 โ Track hit points and conditions
When an attack hits, roll damage and subtract it from the target's hit points. Keep the party and the monsters on the HP & condition tracker: type a number and tap Damage or Heal, add temporary HP, and toggle conditions like Poisoned or Prone. When a creature hits 0, it's down. Monsters usually drop; player characters start making death saves.
Step 4 โ End the encounter
The fight ends when one side is defeated, flees, or surrenders. Don't be afraid to have enemies run when they're clearly losing โ it speeds things up and makes the world feel alive. Then hand out the rewards: roll a hoard on the treasure generator and you're done.
A few tips for a smooth first fight
- Read the monster's options out loud to yourself before the session so you're not flipping pages mid-turn.
- Keep the dice roller open in another tab for damage and saves.
- It's okay to fudge a rule in the moment and look it up later. Keep the game moving.
- What's the difference between a turn and a round?
- A turn is one combatant acting. A round is everyone having taken one turn โ once you loop back to the top of the order, a new round begins.
- What happens at 0 hit points?
- Monsters are typically defeated. Player characters fall unconscious and begin death saving throws until they're stabilized, healed, or die.
- Do I really need to track all this?
- You can do it on paper, but the initiative and HP trackers keep it straight and survive a refresh, so nothing gets lost mid-fight.