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🔮 Solo Oracle
Ask the dark a yes-or-no question. Play a whole campaign with no GM.
Stuck? Pull a thread.
How to play with the oracle
A solo oracle takes the place of a Dungeon Master. When you want to know something the rules don't decide — is the door locked? does the cultist believe the lie? is anyone home? — phrase it as a yes/no question, choose how likely a "yes" feels, and tap Ask. The oracle rolls behind the scenes and answers, sometimes sharpening it into a "yes, and…" (even better than hoped) or softening it to a "no, but…" (a silver lining). Take the answer, narrate what happens, and keep playing.
Random events and threads
Now and then the dice throw a random event — an unexpected turn that shoves the story somewhere you didn't plan. And when you're staring at a blank page, the Idea spark gives you an evocative action-and-subject pair to interpret, while Plot twist drops a complication straight into the scene. None of it is prescriptive; you're always the one deciding what it means.
- Do I need a special rulebook?
- No. The oracle works alongside any tabletop game — or none at all. It only answers questions and offers prompts; you bring the story.
- What do "and" and "but" mean?
- "Yes, and" means yes with a bonus; "yes, but" is yes with a catch. The same goes for no. Interpret them however fits your scene.
- Is anything saved?
- The oracle itself doesn't store your questions. Keep a record of your run in the Adventure Journal.